Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

Arrow left icon
Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
Arrow right icon
View More author details
Toc

Summary


Here we have looked at the key concepts, you'll need to understand and complete the exercises in this book. Due to space constraints, I cannot cover everything in depth, as 3D development is a vast area of study. With this in mind, I strongly recommend you to continue to read more on the topics discussed in this chapter, in order to supplement your study of 3D development. Each individual piece of software you encounter will have its own dedicated tutorials and resources dedicated to learning it. If you wish to learn 3D artwork to complement your work in Unity, I recommend that you familiarize yourself with your chosen package, after researching the list of tools that work with the Unity pipeline (see list in Chapter 2) and choosing which one suits you best.

Now that we've taken a brief look at 3D concepts and the processes used by Unity to create games, we'll begin using the software by creating the environment for our game.

In the following chapter, we'll get to grips with the terrain editor. With a physical height painting approach, the terrain editor is an easy to use starting point for any game with an outdoor environment. We'll use this to build an island, and in the ensuing chapters we'll add features to the island to create a minigame, in which the user must light a campfire by retrieving matches from a locked outpost. Let's get started!

You have been reading a chapter from
Unity Game Development Essentials
Published in: Oct 2009
Publisher: Packt
ISBN-13: 9781847198181
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image