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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Beginning with the XR Interaction Toolkit

Having got a project onto a VR headset with the previous recipe, let’s add some interaction with the XR Interaction Toolkit. Player interaction with VR projects involves very different components and user actions than for typical first- or third-person controllers. Players may move via teleportation, so they have to be able to select the destination point they wish to teleport to. Hand controllers and even human hand tracking can be used to allow users to grab, release, and move objects. Alternatively, they may select objects with laser raycasts. Real-world interactable components can be simulated, such as press-in buttons, levers, and switches. The XR Interaction Toolkit provides features for all of these VR interactions, and its samples allow us to get to know, and repurpose, examples of different interactables in a playground VR scene.

In this recipe, you’ll create a scene with an XR Origin from the XR Interaction Toolkit...

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