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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Ensuring a movie is prepared before playing

In the preceding recipe, the movie has time to be prepared since the game waits until we press the jump/Spacebar key. If we are using scripting to set up a video player for a video clip, we need to do some initial work before the video is ready to play. Unity provides the prepareCompleted event for this, which allows us to register a method to be invoked once VideoPlayer is ready to play.

Getting ready

This recipe follows on from the previous one, so make a copy of that and work on the copy.

How to do it...

To ensure a movie is prepared before it’s played by subscribing to a prepareCompleted event, do the following:

  1. Add a UI RawImage to the scene by going to GameObject | UI | Raw Image.
  2. Create a new, empty GameObject named video-object.
  3. Create a C# script class named PrepareCompleted and attach an instance of the script as a component to the video-object GameObject:
    using UnityEngine...
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