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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Reading data from a text file

Text files are used to store and communicate data for many purposes. Unity makes it easy for you to read in the contents of a text file via the built-in TextAsset script class. In this recipe, you’ll add a UI Text item to a scene, and then write a script that at runtime will read the contents from the text file and display them to the player.

Figure 10.4: Showing the text file contents on screen at runtime

Getting ready

You can use any text file as the data for this recipe. We’ve provided a small text file containing a list of cities, in a cities.txt file in the 10_03 folder.

Figure 10.5: Contents of the text file cities.txt

How to do it...

To read data from a text file, perform the following steps:

  1. Create a new Unity 2D project.
  2. Import the provided cities.txt text file into the project (or use some other text file you have on your computer).
  3. Load the TextMeshPro essentials resources...
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