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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Summary


In this chapter, we developed animation-triggering techniques introduced previously with the objective of creating an enemy that is both responsive and realistic.

We started by implementing range detection in an existing script to give the appearance of the enemy's response to the player.

We set up a simple waypoint system to allow the enemy to patrol the level.

By driving root motion with an animation curve, we connected to Mecanim on a deeper level and were able to better synchronize movement and animation.

Next, we elaborated on the enemy's attack and added the necessary code for it to be injured and killed, implementing the ragdoll effects that we created in Chapter 8, Implementing Ragdoll Physics.

Finally, we dealt with obstacle avoidance with Unity's potent navMesh system and coordinated the zombie's attack duration and time out.

In this book, we covered a few different techniques which Mecanim can be harnessed to create powerful and engaging character animation in Unity 5. I hope...

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