Loading the scene
This time, the starting scene has been prepared. It includes a basic environment, lighting and the zombie_f
prefab already set up to work with Mecanim.
In the Unity project, open the scene Chapter5_Start
. The scene will load. The female zombie already has an Avatar, and has an animator component attached to it, containing a single, idling animation unique to the character.
The zombie_f
prefab also has a short script, which is set up ready to play the idle and walk sequences:
Adding and previewing the animation
At this point we will add one of the walk sequences to the zombie's animator controller:
- Click the Animator tab to view the character's animator controller.
- In the Animator window, click the Walk state to view its parameters in the Inspector panel.
- In the Project panel, click the
PACKT_Animations
folder to view its contents in the Assets panel. - Locate the
zombie_walk
asset and click the small arrow to the right of its icon to view its contents. - Drag
zWalk01
from...