What you need for this book
Throughout this book, we will be working with both the Unity 3D game engine and Android. As you can see in the previous section, we will cover both the acquisition and installation of Unity and the Android SDK in Chapter 1, Saying Hello to Unity and Android. To get the most of this book, you will need access to an Android-powered device; either a phone or tablet will work well. For simplicity's sake, we will assume that you are working on a Windows-powered computer. Also, the code throughout the book is written in C#, though JavaScript versions of each chapter project are available for reference. To fully utilize the models provided for the chapter projects, you will need Blender, a free modeling program available at http://www.blender.org. To reach all of the challenges, you will need to make use of either Blender or another modeling program that you are comfortable with, for example, a photo-editing program; Photoshop is a common choice, and a source for the creation or acquisition of audio files. All of the audio files provided by this book were found at http://www.freesound.org.