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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
Languages
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – adding collisions


We need to add some collision capabilities to our space objects, so that they can crash into each other and be shot at properly:

  1. Let's start by giving collision to the asteroid. Do this by first selecting the mesh for the asteroid and adding a MeshCollider component. This will later let us shoot at the asteroid.

  2. Next, select the same object that holds our Asteroid script component. Add a SphereCollider component to the object and adjust the Radius to be a little larger than the asteroid. This collider will detect when the asteroid has collided with the player.

  3. The SphereCollider needs to have the Is Trigger checkbox checked. We are not checking the true collision, just an approximate one. With this checkbox checked, objects will no longer be stopped by the collider, but instead trigger an event in script when an object enters the collider volume. When the player enters the collider, it will be close enough that we can assume and act as if it has collided...

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