Chapter 6. Lights and Effects
In this chapter, we will cover:
- Using lights and cookie textures to simulate a cloudy day
- Adding a custom Reflection map to a scene
- Creating a laser aim with Projector and Line Renderer
- Reflecting surrounding objects with Reflection Probes
- Setting up an environment with Procedural Skybox and Directional Light
- Lighting a simple scene with Lightmaps and Light Probes