Chapter 8. Particle Systems
In this chapter, we will look at more versatile rendering effects that can be achieved by using particle systems within your 3D world. Games use particle effects to achieve a vast range of effects from fog and smoke to sparks, lasers, and simple patterns. In this chapter, we will look at how we can use two particle systems to simulate fire.
In this chapter, you will learn:
What makes up a particle system—its components and settings
Building particle systems to simulate fire and smoke
Further work with on-screen player instructions and feedback
Using scripting to activate particle systems during runtime