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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How to do it...

To reuse Unity particle examples for your own games, follow these steps:

  1. Start a new Unity 3D project and ensure you are logged into your Unity account in the Unity Editor.
  2. OpenUnity Asset Store in a web browser and log into your Unity account.
  3. Tick Free Assets and search for and select the free Unity Particle Pack on the Asset Store (not the 5.x version, but the one that was updated in 2020):

Figure 14.7 – The Unity Particle Pack on the Asset Store website
  1. Click Add to My Assets. Then, after the button changes, click Open in Unity.
  2. In your Unity Editor, the Package Manager window should open, and Unity Particle Pack should be selected in the list of My Assets. Click Download and, once downloaded, click Import. You should now see several folders appear in the Project window. The import folder is EffectExamples. There should also be a new scene named Main in the Scenes folder.
  3. Open the Main scene from the Scenes folder in the Project window...
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