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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How to do it...

To create a 2D sprite controlled by the user with movement that is limited to within a rectangle, follow these steps:

  1. Create a new, empty GameObject named corner_max and position it somewhere above and to the right of player_spaceGirl. With this GameObject selected in the Hierarchy window, choose the large yellow oblong icon in the Inspector window:
Figure 9.2  Setting a colored design time icon for a GameObject
  1. Duplicate the corner_max GameObject by naming the copy corner_min and position this clone somewhere below and to the left of the player-spaceGirl GameObject. The coordinates of these two GameObjects will determine the maximum and minimum bounds of movement that are permitted for the player's character.
  2. Modify the C# script called PlayerMove to declare some new variables at the beginning of the class:
     public Transform corner_max;
public Transform corner_min;

private float x_min;
private...
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