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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How it works...

In this recipe, you added the empty GameObjects called corner_max and corner_min to the scene. The X and Y coordinates of these GameObjects will be used to determine the bounds of movement that we will permit for the player-controlled character; that is, player-spaceGirl. Since these are empty GameObjects, they will not be seen by the player when in play-mode. However, we can see and move them in the Scene window and since we added the yellow oblong icons, we can see their positions and names very easily.

When the Awake() method is executed for the PlayerMoveWithLimits object inside the player-spaceGirl GameObject, the maximum and minimum X and Y values of the corner_max and corner_min GameObjects are recorded. Each time the physics system is called via the FixedUpdate() method, the velocity of the player-spaceGirl character is updated to the value set in the Update() method, which is based on the horizontal and vertical keyboard/joystick inputs...

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