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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Choosing destinations  respawning to the most recently passed checkpoint

A checkpoint usually represents a certain distance through the game (or perhaps a race track) in which an agent (user or NPC) has succeeded reaching. Reaching (or passing) checkpoints often results in bonus awards, such as extra time, points, ammo, and so on. Also, if a player has multiple lives, then a player will often only be respawned back as far as the most recently passed checkpoint, rather than right to the beginning of the level.

This recipe will demonstrate a simple approach to checkpoints, whereby once the player's character has passed a checkpoint if they die, they are moved back to the most recently passed checkpoint:

Figure 9.12  The three kill spheres, separated by two checkpoints

In the preceding screenshot, we can see a player-controlled cube on the right. The game area contains three spheres that will kill the player when hit. The game area is divided into three areas...

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