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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Using secret game codes to secure your leaderboard scripts

The Unity and PHP code that is presented illustrates a simple, unsecured web-based leaderboard. To prevent players from hacking into the board with false scores, we should encode some form of secret game code (or key) into the communications. Only update requests that include the correct code will actually cause a change to the database.

Note: The example here is an illustration using the MD5 hashing algorithm. For protecting a personal game, this is fine, but it's quite old and would not be suitable for sensitive or valuable data, such as financial or personal details. Some links to articles on more secure approaches can be found at the end of this topic.

The Unity code will combine the secret key (in this example, the harrypotter string) with something related to the communication for example, the same MySQL/PHP leaderboard may have different database records for different games that are identified with a game...

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