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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Creating a game with the 2D Game Kit

A collection of Unity 2D tools has been combined to become the Unity 2D Game Kit. In this recipe, we'll create a simple 2D platformer to explore some of the features offered by the 2D Game Kit, including pressure plates, doors, and falling objects that damage enemies. You'll learn how to paint additional platform files into the Scene, add a wall of spikes, and how to add enemies. In this recipe, we'll give our Ellen character an Interactable teleporter to allow her to bypass the Chomper enemy in the Scene:

Figure 7.11 – Example Scene built with the Unity 2D Game Kit
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