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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)
Characters, Game Kits, and Starter Assets

/*nity has developed several special collections of assets and common game features such as the 2D Game Kit and the 3D Game Kit (and its Lite version). These bring together several powerful Unity features for constructing 2D and 3D games, including the following:

  • Character Controller 2D (and Input Mapper and Player Character components)
  • Cinemachine intelligent camera control
  • The Unity Event system
  • Many prefabricated common 2D game components, including doors, teleporters, dialog panels, switches, inventory, melee, collectables and inventory, damageables, enemies, and much more
  • Tilemaps and Rule Tiles, especially for 2D games

The first two recipes in this chapter introduce the 2D and 3D Game Kits, and the other recipes in this chapter cover several ways to import and work with game characters...

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