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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Flipping a sprite horizontally  using Animator State Chart and transitions

In this recipe, we'll use the Unity animation system to create two states corresponding to two animation clips, and a script that changes localScale according to which animation state is active. We'll use a second script, which will map the arrow keys to the Horizontal input axis values as a Parameter in the state chart, which will drive the transition from one state to the other.

While this may seem like a lot of work, compared to the previous recipe, such an approach illustrates how we can map from input events (such as key presses or touch inputs) to parameters and triggers in a State Chart.

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