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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Creating a platform game with tiles and tilemaps

Unity has introduced a set of Tile features that makes creating tile-based scenes quick and easy. A Tile Grid GameObject acts as the parent to tilemaps. These are the GameObjects that tiles are painted on, from the Tile Palette panel. Sprites can be made into Tile assets, and a collection of tiles can be added to form a Tile Palette, which we can use to paint a scene:

Figure 6.44  Example of using Tilemapper and GameArt2D supplied sprites

It also offers powerful, scripted Rule Tiles that enhance the Tile brush tools, automatically adding top, left, right, and bottom edge Tiles as more Grid elements are painted with tiles. Rule Tiles can even randomly choose from a selection of tiles under defined conditions. You can learn more at https://unity3d.com/learn/tutorials/topics/2d-game...

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