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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Technical requirements

For this chapter, you will need Unity 2021.1 or later, as well as one of the following:

  • Microsoft Windows 10 (64-bit)/GPU: DX10, DX11, or DX12-capable
  • macOS Sierra 10.12.6+/GPU Metal-capable Intel or AMD
  • Linux Ubuntu 16.04, Ubuntu 18.04, and CentOS 7/GPU: OpenGL 3.2+ or Vulkan-capable, NVIDIA or AMD

For each chapter, there is a folder that contains the asset files you will need in this book's GitHub repository at https://github.com/PacktPublishing/Unity-2021-Cookbook.

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