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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Playing a sound at a static point in 3D world space

Similar to PlayOneShot() is the PlayClipAtPoint() AudioSource method. This allows you to play a sound clip for an AudioSource component created at a specific point in 3D world space. Note that this is a static class method  so you don't need an AudioSource component to use this method. An AudioSource component is created (at the location you provide) and will exist as long as the AudioClip sound is playing. The AudioSource component will be automatically removed by Unity once the sound has finished playing.

All you need is a Vector3 (x,y,z) position object and a reference to the AudioClip file that you want to be played:

Vector3 location = new Vector3(10, 10, 10); 
AudioSource.PlayClipAtPoint(soundClipToPlay, location); 
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