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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Using UI Grid Layout Groups to automatically populate a panel

So far, the recipes in this chapter have been hand-crafted for each situation. While this is fine, more general and automated approaches to inventory UIs can sometimes save time and effort but still achieve visual and usability results of equal quality.

There can be a lot of dragging slots from the Hierarchy window into arrays, such as in the previous recipe for the PlayerInventoryDisplay scripted component. This takes a bit of work (and mistakes might be made when dragging items in the wrong order or the same item twice). Also, if we change the number of slots, then we may have to do this all over again or try to remember to drag more slots if we increase the number. A better way of doing things is to make the first task of PlayerInventoryDisplay, at runtime, create as many of the panels for the gray-color star (or key or whatever) icon GameObjects as required children of Panel-slot-grid, and then populate the...

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