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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Revealing icons for multiple object pickups by changing the size of a tiled image

Another approach that could be taken to show increasing numbers of images is to make use of tiled images. The same visual effect as in the previous recipe can also be achieved by making use of a tiled gray star image with a width of 400 (showing four copies of the gray star icon) behind a tiled yellow star image, whose width is 100 times the number of stars collected.

If the yellow-starred image is less wide than the gray-starred imaged beneath, then we'll see gray stars for any remaining locations. For example, if we are carrying 3 stars, we'll make the width of the yellow-starred image 3 x 100 = 300 pixels wide. This will show 3 yellow stars and reveal 100 pixels; that is, 1 gray star from the gray-starred image beneath it.

To display gray and yellow star icons for multiple object pickups using tiled images, let's adapt our recipe to illustrate this technique:

  1. In the Hierarchy window, delete...
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