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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Modifying the game for a second inventory panel for keys

We have created a great display panel for collecting star objects. Now, we can reuse what we've done to create a second panel to display the collection of key objects in the game.

To modify the game to make a second inventory panel for key collection, do the following:

  1. Duplicate the Panel-stars GameObject, naming the copy Panel-keys.
  2. With Panel-keys selected in the Hierarchy window, do the following:
    • Change Text (Script) of the Text-title child from Stars to Keys.
    • Ensuring  Panel-keys is still selected, iRect Transform, choose top-right, set Pos X to -10 (to move away from the right edge), and set Pos Y to -30 (to vertically align with Panel-keys).
    • For each Image-icon-grey GameObject that is a child of all three panel-inventory-slots, change Image (Script) Source Image to icon_key_grey_100.
    • For each Image-icon-color GameObject that is a child of all three...
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