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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Displaying multiple pickups of different objects as a list of text via a dynamic list of scripted PickUp objects

When working with different kinds of pickups, one approach is to use a C# List to maintain a flexible-length data structure containing the items currently in the inventory. In this recipe, we will show you how, each time an item is picked up, a new object is added to such a List collection. An iteration through the List will show how the text display for items is generated each time the inventory changes. Here, we will introduce a very simple PickUp script class, demonstrating how information about a pickup can be stored in a scripted component, extracted upon collision, and stored in our List:

Figure 3.33 – Example of the UI displaying multiple pickups of different objects
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