Search icon CANCEL
Subscription
0
Cart icon
Cart
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How it works...

In this recipe, you created two scenes and added both of these scenes to the game's build. You added a UI Button and some UI Text to each scene.

Note that the build sequence of scenes is actually a scripted array that counts from 0, then 1, and so on, so that page1 has index 0 and page2 has index 1.

When a UI Button is added to the Hierarchy window, a child UI Text object is also automatically created, and the content of the Text property of this UI Text child is the text that the user sees on the button.

Here, you created a script class and added an instance as a component to Main Camera. In fact, it didn't really matter where this script instance was added, so long as it was in one of the GameObjects of the scene. This is necessary since the OnClick event action of a button can only execute a method (function) of a component in a GameObject in the scene.

For the buttons for each scene, you added a new OnClick event action that invokes (executes) the LoadOnClick method of the SceneLoader scripted component in Main Camera. This method inputs the integer index of the scene in the project's Build settings so that the button on the page1 scene gives integer 1 as the scene to be loaded and the button for page2 gives integer 0.

You have been reading a chapter from
Unity 2021 Cookbook - Fourth Edition
Published in: Sep 2021 Publisher: Packt ISBN-13: 9781839217616
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}