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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Using GitHub Pages to publish your WebXR project for free

GitHub offers us a way to publish a free website for each project with a feature called GitHub Pages. The simplest way to do this is to have a docs folder in your GitHub project. To publish your WebXR project using GitHub Pages, do the following:

  1. First, create a project on GitHub and clone it to your computer. The steps for this can be found in the Creating and cloning a GitHub repository recipe of chapter Chapter 8, Web Server Communication and Online Version Control.
  2. Build your Unity WebXR to a new folder named docs in the GitHub project folder you cloned to your computer.
  3. Add all the files to the current Git snapshot by typing git add in the command-line terminal.
  4. Create a snapshot of the added files by typing git commit -m "created docs folder" in the command-line terminal.
  5. Push the files from your computer up to the GitHub cloud server by typing git push in the command...
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