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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)
Virtual and Augmented Reality (VR/AR)

In this chapter, we will present a set of recipes introducing augmented reality (AR) and virtual reality (VRgame development in Unity.

VR is about presenting an immersive audio-visual experience to the player, engaging enough for them to lose themselves in exploring and interacting with the game world that has been created.  AR is the use of devices (such as smartphones and see-through headsets) to add a visual overlay on top of what we are seeing. The term extended reality (XR) is used as a catch-all term that covers both types of application and experience. As well as gaming, XR applications offer amazing experiences to help us explore graphics and videos in immersive 3D, such as Google Earth VR and Oculus Quest Wander:


Figure 15.1  The Oculus Wander application showing the Eiffel Tower in Paris...
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