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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Using Invoke to delay the execution of an explosion

In the previous recipe, we wanted to immediately instantiate and play a particle system as soon as the player's character collided with a crystal GameObject. However, there are times where we want to delay for a few moments when we want a prefab to be instantiated. This recipe customizes the previous one, in that we'll allow our player to move around the scene while dropping bombs. 3 seconds after being dropped, that bomb will be replaced by an explosion - an instantiation of our explosion Particle System from the previous recipe. This recipe is inspired, although in a much simplified form, by games such as BomberMan:

Figure 14.35 – Our Unity BomberMan
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