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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How it works...

In this recipe, we learned how to add the Unity Particle Pack asset package to a new project and explored the included sample scene.

The Particle Pack package includes many prefabs for each of the sample particle systems. We were able to select one prefab, LargeFlame, and create our own scene with a concrete floor Material for a 3D Plane, and then make this floor look like it was on fire by adding a clone of the LargeFlame prefab.

Prefabs can be used for different purposes, as shown in this demo scene. So, we were able to make use of the CandleFlame prefab from the Unity examples and use it as the flame for a simple model of a flaming torch. We did this by using a 3D Cube and a 3D Cylinder.

Unity provides many prefabs of ready-to-use particle effects. In many cases, as in this recipe, we just need to import the pack from Unity and then create GameObjects in our own scenes using the assets provided by Unity.

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