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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

PlayMode testing a door animation

Having learned the basics of PlayMode testing in the previous recipe, let's test something non-trivial that we might find in a game. In this recipe, we'll create a PlayMode test to ensure that a door opening animation plays when the player's sphere object enters a collider.

A scene has been provided with the player's sphere initialized to roll toward a red door. When the sphere hits the collider (the OnTriggerEnter event), some code sets the door's Animator Controller Opening variable to true, which transitions the door from its closed state to its open state, as shown in the following screenshot:

Figure 13.27 – The door will open (upward) when hit by the sphere

Thanks to the creator of the ground texture; it was designed by Starline and published at Freepik.com.

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