In the previous recipe, we created a simple Shader Graph using a material for a primitive 3D Cube mesh. In this recipe, we'll take things further by creating a Shader Graph that applies a parameterized glow effect to a 3D object. The end result will look as follows:
![](https://static.packt-cdn.com/products/9781839217616/graphics/assets/16f479c2-1c5e-4a0e-8beb-73eaa87c42df.png)
Figure 12.13 – Example demonstrating a blue glow effect