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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Working with a fixed Main Camera

A quick way to begin creating a scene where the player controls a third-person character is to use a fixed Main Camera that faces the area the character will start moving around in. We can position and orient the camera to view most of the area that the player's character will be moving around in, and we can change the amount of what is in front of a camera, which the camera "sees," by changing its Field Of View. In this recipe, we'll use the basic 3D scene from the previous recipe and work with the Main Camera so that we can see our character moving around. We'll delete the Main Camera from the existing scene and learn how to create a new camera, which we will then turn into the Main Camera for a scene. Then, we'll work with the Position, Rotation, and Field of View properties so that the player can see much of the house scene from a single, fixed perspective.

In later recipes, we'll learn how to use...

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