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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Using Render Textures to send camera output to places other than the screen

Cameras do not have to output directly to the screen all the time. Different effects can be achieved by having the cameras send their output to a Render Texture asset file. In the scene, 3D objects can be linked to a Render Texture asset file, and so the output of a camera can be directed to 3D objects such as Planes and Cubes.

In this recipe, first, we'll duplicate the over-the-shoulder Main Camera child of the ThirdPersonController, and send the output of this duplicate camera (via a RenderTexture asset file) to a plane on one of the house walls. Then, we'll add a different camera facing out from the wall. This is so that our plane will act just like a mirror, rather than duplicating the over-the-shoulder Main Camera:

Figure 11.12 – A copy of Main Camera rendering to Render Texture, which is being displayed on a Plane in the scene
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