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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Using Cinemachine ClearShot to switch cameras to keep the player in shot

Cinemachine is a suite of tools that sets up a suite of cameras that improves player capture for dynamic view or improved cutscenes. This recipe implements Cinemachine ClearShot to switch cameras to keep the player within shot. We'll do this by specifying the spine of the human character, which should be kept in the center of the shot as much as possible, and the AI system will decide which camera to select that meets these criteria:

Figure 11.19 – An example of the recipe with the Cinemachine ClearShot component
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