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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Inverting our mirror camera horizontally

Let's fix that mirror effect. We need to flip the image rendered by Camera 2 - mirror for the x axis (horizontally). We can do that by writing a C# script class that multiplies the camera's project matrix by a Vector3 of (-1, 1, 1). Note that the first -1 means the x values are flipped horizontally:

Figure 11.16 – Our mirror effect working after a horizontal flip

Write the following in a new C# script class, called  FlipCamera.cs. Then, add an instance as a component to Camera 2 - mirror:

using UnityEngine;

public class FlipCamera : MonoBehaviour
{
private Camera _camera;

void Awake() {
_camera = GetComponent<Camera>();
}

void OnPreCull () {
_camera.ResetWorldToCameraMatrix ();
_camera.ResetProjectionMatrix ();
_camera.projectionMatrix = _camera.projectionMatrix * Matrix4x4.Scale(new
Vector3 (-1, 1, 1));
}

void OnPreRender () {
GL.invertCulling...
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