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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Using a yellow debug ray to show the destination of the AI agent

We can show a debug ray from a moving object to its destination tile by creating the MouseOverHighlighter C# script class with the following contents. We then add an instance object as a component to the NavMeshAgent component's controlled Sphere-arrow GameObject:

using UnityEngine;
using UnityEngine.AI;

public class DebugRaySourceDestination : MonoBehaviour {
void Update() {
Vector3 origin = transform.position;
Vector3 destination = GetComponent<NavMeshAgent>().destination;
Vector3 direction = destination - origin;
Debug.DrawRay(origin, direction, Color.yellow);
}
}

The preceding code uses the current position of the character (transform.position our moment origin) and the destination point (GetComponent<NavMeshAgent>().destination) as the two endpoints to display a yellow debug ray.

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