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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Using a Debug Ray to show a source-to-destination line

It's useful to use a visual Debug Ray to show us the straight line from the NPC with NavMeshAgent to the current destination it is trying to navigate toward. Since this is a common thing we may wish to do for many games, it's useful to create a static method in a general-purpose class; then, the ray can be drawn with a single statement.

To use a Debug Ray to draw a source-to-destination line, follow these steps:

  1. Create a UsefulFunctions.cs C# script class containing the following code:
using UnityEngine;

public class UsefulFunctions : MonoBehaviour {
public static void DebugRay(Vector3 origin, Vector3 destination, Color c) {
Vector3 direction = destination - origin;
Debug.DrawRay(origin, direction, c);
}
}
  1. Now, add a statement at the end of the HeadForDestination() method in the ArrowNPCMovement C# script class:
using UnityEngine;
using UnityEngine.AI;

public class ArrowNPCMovement...
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