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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

NPC to travel to destination while avoiding obstacles

The introduction of Unity's NavMeshAgent has greatly simplified the coding for non-player character (NPC) and enemy agent behaviors. In this recipe, we'll add some wall obstacles (scaled cubes) and generate a NavMesh so that Unity knows not to try to walk through walls. We'll then add a NavMeshAgent component to our NPC GameObject and tell it to head to a stated destination location by intelligently planning and following a path while avoiding the wall obstacles.

When the Navigation window is visible, the Scene window displays the blue-shaded walkable areas, as well as unshaded, non-walkable areas at the edge of the terrain and around each of the two wall objects:

Figure 10.1 – Example of an NPC avoiding obstacles
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