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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

NPC NavMeshAgent to follow waypoints in a sequence

Waypoints are often used as guides for helping autonomously moving NPCs and enemies follow a path in a general way, but be able to respond with other directional behaviors, such as flee or seek, if friends/predators/prey are sensed nearby. The waypoints are arranged in a sequence so that when the character reaches or gets close to a waypoint, it will select the next waypoint in the sequence as the target location to move toward. This recipe will demonstrate an arrow object moving toward a waypoint. Then, when it gets close enough, it will choose the next waypoint in the sequence as the new target destination. When the last waypoint has been reached, it will start heading toward the first waypoint once more.

Since Unity's NavMeshAgent has simplified coding NPC behavior, our work in this recipe basically becomes finding the position of the next waypoint and then telling NavMeshAgent that this waypoint is its new destination...

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