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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

More intelligent pathfinding by setting different costs for custom-defined navigation areas such as mud and water

We can create objects whose meshes are defined as more expensive for NavMeshAgents to travel across, helping AI agent behavior be more realistic in terms of choosing faster paths that avoid water, mud, and so on.

To create a custom NavMesh Area (we'll pretend it's mud) with a higher traveling cost, do the following:

  1. In the Navigation window, reveal the areas by clicking the Areas button. Then, define a new area named Mud with a cost of 2:
Figure 10.11 – Defining Mud as a NavMesh area
  1. Create a new 3D Cylinder named Cylinder-mud positioned at (0, -4.9, 0) and scaled to (5,5,5).
  2. Ensure that the Cylinder-mud GameObject is selected in the Hierarchy window and that the Navigation window is displayed.
  1. In the Navigation window, click the Object button, check Navigation Static, and choose Mud from the Navigation Area drop-down list:
Figure...
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