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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Improving the UX by updating a "gaze" cursor each frame

It's nice to know what our destination will be set to before we click the mouse. So, let's add a yellow sphere to show the "candidate" destination for where our raycast is hitting a surface, updating each frame as we move the mouse.

So, we need to create a second, yellow sphere. We also need to create a Layer to ignore; otherwise, if we move the yellow sphere to the point where a raycast hits a surface, then in the next frame, our raycast will hit the surface of our yellow sphere moving it closer and closer to us each frame!

To improve the UX by updating a "gaze" cursor each frame, do the following:

  1. Create a new yellow Material object named m_yellow.
  2. Create a second 3D Sphere named Sphere-destination-candidate that's textured with m_yellow.
  3. Create a new Layer called UISpheres.
  4. Set this Layer for both the Sphere-destination and Sphere-destination...
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