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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How to do it...

To make an NPC travel to a destination while avoiding obstacles, follow these steps:

  1. Create a new, empty Unity 3D project.
  2. Create a new 3D Terrain by going to Create | 3D Object | Terrain. With this new Terrain GameObject selected in the Hierarchy window, in the Inspector window's properties, set its scale to 30 x 20 and its position to (-15, 0, -10) so we have this GameObject centered at (0,0,0).
  3. Texture paint this terrain with the SandAlbedo texture.
  4. Create a 3D Capsule named Capsule-destination at (-12, 0, 8). This will be the target destination for our NPC self-navigating GameObject.
  5. Create a sphere named Sphere-arrow that is positioned at (2, 0.5, 2). Scale it to (1,1,1).
  6. Create a second sphere named Sphere-small. Scale it to (0.5, 0.5, 0.5).
  1. In the Hierarchy window, make Sphere-small a child of Sphere-arrow and position it at (0, 0, 0.5):
Figure 10.2 – Setting Sphere-small as a...
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