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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Creating a movable NavMesh Obstacle

Sometimes, we want a moving object to slow down or prevent an AI NavMeshAgent controlled character from passing through an area of our game. Or, perhaps we want something such as a door or drawbridge to sometimes permit travel, and not at other times. We can't "bake" these objects into the NavMesh at design time since we want to change them during runtime.

While computationally more expensive (that is, they slow down your game more than static, non-navigable objects), NavMesh Obstacles are components that can be added to GameObjects, and these components can be enabled and disabled like any other component.

A special property of NavMesh Obstacles is that they can be set to "carve out" areas of the NavMesh, causing NavMeshAgents to then recalculate routes that avoid these carved out parts of the mesh.

In this recipe, you'll create a player-controlled red Cube that you can move to obstruct an AI NavMeshAgent...

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