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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Controlling object group movement through flocking

A realistic, natural-looking flocking behavior (for example birds, antelope, or bats) can be developed by creating collections of objects with the following four simple rules:

  • Separation: Avoid getting too close to neighbors.
  • Avoid obstacles: Turn away from an obstacle immediately ahead.
  • Alignment: Move in the general direction the flock is heading.
  • Cohesion: Move toward a location in the middle of the flock.

Each member of the flock acts independently but needs to know about the current heading and location of the members of its flock. This recipe will show you how to create a scene with two flocks of cubes: one flock of green cubes and one flock of yellow cubes.

To keep things simple, we won't worry about separation in this recipe:

Figure 10.16 – Example of controlling object group movement through flocking
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