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Unity 2021 Cookbook - Fourth Edition

You're reading from  Unity 2021 Cookbook - Fourth Edition

Product type Book
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Pages 816 pages
Edition 4th Edition
Languages
Author (1):
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Toc

Table of Contents (15) Chapters close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Making the text crawl as it does in the movie

With a few lines of code, we can make this text scroll in the horizon, just as it does in the movie. Add the following C# script class, called ScrollZ, as a component of the Text-crawler GameObject:

using UnityEngine;
using System.Collections;

public class ScrollZ : MonoBehaviour
{
// variable letting us change how fast we'll move text into the 'distance'
public float scrollSpeed = 20;

//-----------------
void Update ()
{
// get current position of parent GameObject
Vector3 pos = transform.position;

// get vector pointing into the distance
Vector3 localVectorUp = transform.TransformDirection(0,1,0);

// move the text object into the distance to give our 3D scrolling effect
pos += localVectorUp * scrollSpeed * Time.deltaTime;
transform.position = pos;
}
}

In each frame, via the Update() method, the position of the 3D text object is moved in the direction of this GameObject's local up direction...

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