To get acquainted with the interface of the Shader Graph, let's create something similar to what we have seen before by sampling a texture to create a simple shader.
Implementing a simple a Shader Graph
Getting ready
Ensure that you have created a project using the Lightweight Render Pipeline, as described in the Create a Shader Graph project recipe. Afterward, complete the following steps:
- Create a new scene, if you haven't done so already, by going to File | New Scene
- Afterward, we need to have something to show our shader, so let's create a new sphere by going to Game Object | 3D Object| Sphere: