In this chapter, we will cover the following:
- Configuring a character's Avatar and idle animation
- Moving your character with root motion and Blend Trees
- Mixing animations with Layers and Masks
- Organizing States into Sub-State Machines
- Transforming the Character Controller via script
- Adding rigid props to animated characters
- Using Animation Events to throw an object
- Applying Ragdoll physics to a character
- Rotating the character's torso to aim a weapon
- Creating geometry with Probuilder
- Creating a game with the 3D Gamekit
- Importing third-party 3D models and animations from Mixamo