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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

A 2D Adventure – getting started


Adventure games require the player to use their cunning, dexterity, mental sharpness, and acumen to make progress. Such games feature dangerous obstacles, challenging missions, and character interaction, as opposed to all-out action like many first-person shooter games. Our adventure game will be no exception. See Figure 5.1 for a glimpse of the game that we'll create. In this game, the player moves around using the keyboard arrows or W, A, S, D keys. Furthermore, they can jump with the spacebar and interact with characters simply by approaching them. During the game, the player will be tasked with a mission from an NPC character to collect an ancient gem hidden somewhere within a level. The player must then navigate dangerous obstacles in search of the gem, and then finally collect it before returning to the NPC, completing the game.

Figure 5.1: The 2D adventure game to create

To get started with creating the adventure, create a completely new and empty Unity...

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