Chapter 7. Animation and Physics
In this chapter, we'll cover the following recipes:
- Creating animations with Tween.js
- Animation using morph targets
- Animation with skeletons
- Using morph animations created in Blender
- Using skeleton animations created in Blender
- Adding a simple collision detection
- Saving a movie of an animation in Chrome
- Dragging and dropping objects around a scene
- Adding a physics engine